We’re revealing another enemy: a giant octopus that jumps up and down with the intent of crushing our heroine.
This is a good example of form following function in enemy design. Why the giant eye? Eyes are popularly used in video games to communicate a weak point and this is where Athena can aim her deadly sea shells, if she’s willing to risk momentarily being underneath the enemy as it jumps (what goes up must come down after all). The tentacles serve to protect the eye on its sides. And why the giant top hat? We wanted to give a flat surface at the top that Athena could potentially walk on. And also, let’s face it — it’s pretty damn stylish.